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Cited by
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Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
40422012
Social entrepreneurship: The case for definition
RL Martin, S Osberg
Stanford social innovation review 5 (2), 28-39, 2007
35342007
The design of business: Why design thinking is the next competitive advantage
R Martin
Harvard Business School, 2009
32352009
Design thinking and how it will change management education: An interview and discussion
D Dunne, R Martin
Academy of management learning & education 5 (4), 512-523, 2006
15012006
ICDAR 2003 robust reading competitions: entries, results, and future directions
SM Lucas, A Panaretos, L Sosa, A Tang, S Wong, R Young, K Ashida, ...
International Journal of Document Analysis and Recognition (IJDAR) 7, 105-122, 2005
12132005
The opposable mind: How successful leaders win through integrative thinking
RL Martin
Harvard Business Press, 2009
9992009
The virtue matrix: Calculating the return on corporate responsibility
RL Martin
Harvard business review 80 (3), 68-75, 2002
5442002
Playing to Win: How Strategy Really Works
AG Lafley
Harvard Business Review Press, 2013
464*2013
The game-changer: How you can drive revenue and profit growth with innovation
AG Lafley, R Charan
Random House Digital, Inc., 2008
4522008
ICDAR 2005 text locating competition results
SM Lucas
Eighth international conference on document analysis and recognition (ICDAR …, 2005
4262005
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3892007
Design for action
T Brown, R Martin
Harvard Business Review 93 (9), 57-64, 2015
3452015
How successful leaders think
R Martin
Harvard business review 85 (6), 60, 2007
3282007
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the genetic and evolutionary computation conference, 221-228, 2018
2992018
Design thinking: achieving insights via the “knowledge funnel”
R Martin
Strategy & Leadership 38 (2), 37-41, 2010
2822010
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
2742015
The big lie of strategic planning
RL Martin
Harvard business review 92 (1/2), 3-8, 2014
2452014
General video game ai: Competition, challenges and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, S Lucas
Proceedings of the AAAI Conference on Artificial Intelligence 30 (1), 2016
2422016
The execution trap
RL Martin
Harvard Business Review 88 (7/8), 64-71, 2010
2312010
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
2302019
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