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Cited by
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Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
36752012
Social entrepreneurship: The case for definition
RL Martin, S Osberg
Stanford social innovation review 5 (2), 28-39, 2007
33842007
The design of business: Why design thinking is the next competitive advantage
RL Martin
Harvard Business Press, 2009
30622009
Design thinking and how it will change management education: An interview and discussion
D Dunne, R Martin
Academy of management learning & education 5 (4), 512-523, 2006
14332006
ICDAR 2003 robust reading competitions: entries, results, and future directions
SM Lucas, A Panaretos, L Sosa, A Tang, S Wong, R Young, K Ashida, ...
International Journal of Document Analysis and Recognition (IJDAR) 7, 105-122, 2005
11772005
The opposable mind: How successful leaders win through integrative thinking
RL Martin
Harvard Business Press, 2009
9522009
The virtue matrix: Calculating the return on corporate responsibility
RL Martin
Harvard business review 80 (3), 68-75, 2002
5342002
The game-changer: How you can drive revenue and profit growth with innovation
AG Lafley, R Charan
Random House Digital, Inc., 2008
4382008
ICDAR 2005 text locating competition results
SM Lucas
Eighth international conference on document analysis and recognition (ICDAR …, 2005
4232005
Playing to win: How strategy really works
AG Lafley, R Martin
Harvard Business Press, 2013
416*2013
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3762007
Design for action
T Brown, R Martin
Harvard Business Review 93 (9), 57-64, 2015
3322015
How successful leaders think
R Martin
Harvard business review 85 (6), 60, 2007
3182007
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
2702015
Design thinking: achieving insights via the “knowledge funnel”
R Martin
Strategy & Leadership 38 (2), 37-41, 2010
2702010
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the genetic and evolutionary computation conference, 221-228, 2018
2652018
The big lie of strategic planning
RL Martin
Harvard business review 92 (1/2), 3-8, 2014
2272014
The execution trap. Drawing a line between strategy and execution almost guarantees failure.
RL Martin
Harvard Business Review 88 (7-8), 64-71, 168, 2010
2232010
General video game ai: Competition, challenges and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, S Lucas
Proceedings of the AAAI Conference on Artificial Intelligence 30 (1), 2016
2202016
The age of customer capitalism
R Martin
Harvard business review 88 (1), 2010
2192010
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