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Michinari Kono
Michinari Kono
Unknown affiliation
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Cited by
Cited by
Year
SottoVoce: An ultrasound imaging-based silent speech interaction using deep neural networks
N Kimura, M Kono, J Rekimoto
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
1132019
Design guideline for developing safe systems that apply electricity to the human body
M Kono, T Takahashi, H Nakamura, T Miyaki, J Rekimoto
ACM Transactions on Computer-Human Interaction (TOCHI) 25 (3), 1-36, 2018
442018
In-pulse: inducing fear and pain in virtual experiences
M Kono, T Miyaki, J Rekimoto
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
232018
Design and study of a multi-channel electrical muscle stimulation toolkit for human augmentation
M Kono, Y Ishiguro, T Miyaki, J Rekimoto
Proceedings of the 9th Augmented Human International Conference, 1-8, 2018
212018
Post-data augmentation to improve deep pose estimation of extreme and wild motions
K Toyoda, M Kono, J Rekimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1570-1574, 2019
122019
Lapillus bug: Creature-like behaving particles based on interactive mid-air acoustic manipulation
M Kono, T Hoshi, Y Kakehi
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
82014
Jackin airsoft: Localization and view sharing for strategic sports
M Kono, T Miyaki, J Rekimoto
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017
72017
Deep dive: Deep-neural-network-based video extension for immersive head-mounted display experiences
N Kimura, M Kono, J Rekimoto
Proceedings of the 8th ACM international symposium on pervasive displays, 1-7, 2019
62019
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation
M Kono, J Rekimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1529-1532, 2019
62019
Flufy: Recyclable and edible rapid prototyping using fluffed sugar
N Hamanishi, M Kono, S Suwa, T Miyaki, J Rekimoto
Proceedings of the 23rd International Conference on Intelligent User …, 2018
52018
Playful engagement for public spaces: A case study on a mall escalator
K Araake, M Kono, E Iwata, N Sasaki
Proceedings of the ACM on Human-Computer Interaction 5 (ISS), 1-19, 2021
32021
Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction
M Kono, O Kabashima, N Sasaki, J Yamaoka
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
32020
Shooting swimmers using aerial and underwater drone for 3D pose estimation
K Toyoda, M Kono, J Rekimoto
1st International Workshop on Human-Drone Interaction, 2019
32019
Using deep-neural-network to extend videos for head-mounted display experiences
N Kimura, M Kono, J Rekimoto
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
32018
tamable looper: 磁力球群の移動・変形制御による生物的表現とインタラクション (< 特集> アート & エンタテインメント 3)
河野通就, 筧康明
日本バーチャルリアリティ学会論文誌 18 (3), 297-304, 2013
32013
tamable looper: Creature-like expressions and interactions by movement and deformation of clusters of sphere magnets
M Kono, Y Kakehi
ACM SIGGRAPH 2012 Posters, 1-1, 2012
32012
Intentiō: power distribution through a potentialized human body
M Kono, H Nakamura, J Rekimoto
Proceedings of the 8th Augmented Human International Conference, 1-10, 2017
22017
1P2-W08 鉛直壁面付近に生じた定在波によるマイクロ粒子の音響マニピュレーション
星貴之, 河野通就, 落合陽一
ロボティクス・メカトロニクス講演会講演概要集 2015, _1P2-W08_1-_1P2-W08_2, 2015
22015
Vcposer: Interactive pose generation of virtual characters corresponding to human pose input
M Kono, N Morimoto, R Kaku
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
12022
Is it Fun?: Understanding Enjoyment in Non-Game HCI Research
M Kono, K Araake
arXiv preprint arXiv:2209.02308, 2022
12022
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Articles 1–20