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Title
Cited by
Cited by
Year
Half-real: Video games between real rules and fictional worlds
J Juul
MIT press, 2011
46512011
A casual revolution: Reinventing video games and their players
J Juul
MIT press, 2010
16902010
The game, the player, the world: Looking for a heart of gameness
J Juul
PLURAIS-Revista Multidisciplinar 1 (2), 2010
15072010
Games telling stories
J Juul
Handbook of computer game studies, 219-226, 2005
14252005
The art of failure: An essay on the pain of playing video games
J Juul
MIT press, 2013
8242013
A clash between game and narrative
J Juul
Danish literature, 1999
4611999
Introduction to Game Time/Time to Play: An examination of game temporality
J Juul
First person: New media as story, performance and game, 131-142, 2004
4202004
The Open and the Closed: Games of Emergence and Games of Progression.
J Juul
CGDC Conf., 2002
4022002
Half-real
J Juul
Video games between real rules and fictional worlds, 2005
3722005
Fear of failing? the many meanings of difficulty in video games
J Juul
The video game theory reader 2 (237-252), 2009
2722009
The magic circle and the puzzle piece
J Juul
2642008
The balance theory domino: How sponsorships may elicit negative consumer attitudes
V Dalakas, AM Levin
Advances in consumer research 32, 91, 2005
2612005
Half-real: Video games between real rules and fictional worlds
J Juul
IT University of Copenhagen, 2003
1852003
Fan identification, Schadenfreude toward hated rivals, and the mediating effects of Importance of Winning Index (IWIN)
V Dalakas, J Phillips Melancon
Journal of Services Marketing 26 (1), 51-59, 2012
1822012
He said, she said… they said: parents' and children's assessment of children's influence on family consumption decisions
A Shoham, V Dalakas
Journal of Consumer Marketing 22 (3), 152-160, 2005
1792005
Family consumer decision making in Israel: the role of teens and parents
A Shoham, V Dalakas
Journal of Consumer Marketing 20 (3), 238-251, 2003
1562003
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning
Y Zheng, X Xie, T Su, L Ma, J Hao, Z Meng, Y Liu, R Shen, Y Chen, C Fan
2019 34th IEEE/ACM International Conference on Automated Software …, 2019
1502019
Achieving balance between proximity and diversity in multi-objective evolutionary algorithm
K Li, S Kwong, J Cao, M Li, J Zheng, R Shen
Information Sciences 182 (1), 220-242, 2012
1412012
A casual revolution
J Juul
Reinventing Video Games and Their Players, 2010
1402010
A clash between game and narrative: A thesis on computer games and interactive fiction
J Juul
University of Copenhagen, 1999
1391999
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