Theo dõi
Fabio Zambetta
Fabio Zambetta
Professor, School of Computing Technologies, RMIT University
Email được xác minh tại rmit.edu.au
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
Video game personalisation techniques: A comprehensive survey
S Karpinskyj, F Zambetta, L Cavedon
Entertainment Computing 5 (4), 211-218, 2014
682014
Monte Carlo tree search based algorithms for dynamic difficulty adjustment
S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller
2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017
582017
Improving the usability of an e-commerce web site through personalization
F Abbattista, M Degemmis, O Licchelli, P Lops, G Semeraro, F Zambetta
Recommendation and Personalization in eCommerce 2, 20-29, 2002
572002
Neo-noumena: Augmenting emotion communication
N Semertzidis, M Vranic-Peters, J Andres, B Dwivedi, YC Kulwe, ...
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
532020
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
502016
An adaptive octree grid for GPU-based collision detection of deformable objects
TH Wong, G Leach, F Zambetta
The Visual Computer 30 (6), 729-738, 2014
452014
A survey of procedural terrain generation techniques using evolutionary algorithms
WL Raffe, F Zambetta, X Li
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
432012
Security issues in massive online games
J Hu, F Zambetta
Security and Communication Networks 1 (1), 83-92, 2008
372008
Learning a Super Mario controller from examples of human play
G Lee, M Luo, F Zambetta, X Li
2014 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2014
342014
Player-computer interaction features for designing digital play experiences across six degrees of water contact
WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
272015
Efficient layered fragment buffer techniques
P Knowles, G Leach, F Zambetta
OpenGL Insights, 279-292, 2012
262012
Evolving patch-based terrains for use in video games
WL Raffe, F Zambetta, X Li
Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011
262011
An agent that learns to support users of a Web site
F Abbattista, A Paradiso, G Semeraro, F Zambetta
Applied Soft Computing 4 (1), 1-12, 2004
262004
Towards understanding the design of positive pre-sleep through a neurofeedback artistic experience
NA Semertzidis, B Sargeant, J Dwyer, FF Mueller, F Zambetta
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
252019
Integrated approach to personalized procedural map generation using evolutionary algorithms
WL Raffe, F Zambetta, X Li, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014
252014
Learning user profiles for content-based filtering in e-commerce
F Abbattista, M Degemmis, N Fanizzi, O Licchelli, P Lops, G Semeraro, ...
Proceedings AI* AI Workshop su Apprendimento Automatico: Metodi e Applicazioni, 2002
242002
A BDI game master agent for computer role-playing games
B Luong, J Thangarajah, F Zambetta
Computers in Entertainment (CIE) 15 (1), 1-16, 2017
222017
Fast sorting for exact OIT of complex scenes
P Knowles, G Leach, F Zambetta
The Visual Computer 30 (6), 603-613, 2014
192014
Measuring player skill using dynamic difficulty adjustment
S Demediuk, M Tamassia, WL Raffe, F Zambetta, FF Mueller, X Li
Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2018
172018
Reducing perceived waiting time in theme park queues via an augmented reality game
F Zambetta, W Raffe, M Tamassia, FF Mueller, X Li, N Quinten, ...
ACM Transactions on Computer-Human Interaction (TOCHI) 27 (1), 1-30, 2020
162020
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