Dmitri Williams
Dmitri Williams
Professor, Annenberg School for Communication, University of Southern California
Verified email at - Homepage
Cited by
Cited by
On and off the’Net: Scales for social capital in an online era
D Williams
Journal of computer-mediated communication 11 (2), 593-628, 2006
Where everybody knows your (screen) name: Online games as “third places”
CA Steinkuehler, D Williams
Journal of computer-mediated communication 11 (4), 885-909, 2006
Who plays, how much, and why? Debunking the stereotypical gamer profile
D Williams, N Yee, SE Caplan
Journal of computer-mediated communication 13 (4), 993-1018, 2008
From tree house to barracks: The social life of guilds in World of Warcraft
D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell
Games and culture 1 (4), 338-361, 2006
The virtual census: Representations of gender, race and age in video games
D Williams, N Martins, M Consalvo, JD Ivory
New Media & Society 11 (5), 815-834, 2009
Problematic Internet use and psychosocial well-being among MMO players
S Caplan, D Williams, N Yee
Computers in human behavior 25 (6), 1312-1319, 2009
Looking for gender: Gender roles and behaviors among online gamers
D Williams, M Consalvo, S Caplan, N Yee
Journal of communication 59 (4), 700-725, 2009
Internet fantasy violence: A test of aggression in an online game
D Williams, M Skoric
Communication monographs 72 (2), 217-233, 2005
Virtual cultivation: Online worlds, offline perceptions
D Williams
Journal of communication 56 (1), 69-87, 2006
Structure and competition in the US home video game industry
D Williams
International Journal on Media Management 4 (1), 41-54, 2002
Unpacking time online: Connecting internet and massively multiplayer online game use with psychosocial well-being
C Shen, D Williams
Communication Research 38 (1), 123-149, 2011
Can you hear me now? The impact of voice in an online gaming community
D Williams, S Caplan, L Xiong
Human communication research 33 (4), 427-449, 2007
The video game lightning rod
D Williams
Information Communication & Society 6 (4), 523-550, 2003
Groups and goblins: The social and civic impact of an online game
D Williams
Journal of Broadcasting & Electronic Media 50 (4), 651-670, 2006
The impact of political advertising on knowledge, Internet information seeking, and candidate preference
NA Valentino, VL Hutchings, D Williams
Journal of communication 54 (2), 337-354, 2004
Stand by Your Man: An Examination of Gender Disparity in League of Legends
RA Ratan, N Taylor, J Hogan, T Kennedy, D Williams
Games and Culture 10 (5), 438-462, 2015
The mapping principle, and a research framework for virtual worlds
D Williams
Communication Theory 20 (4), 451-470, 2010
A content analysis of female body imagery in video games
N Martins, DC Williams, K Harrison, RA Ratan
Sex roles 61 (11), 824-836, 2009
As real as real? Macroeconomic behavior in a large-scale virtual world
E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan
New Media & Society 11 (5), 685-707, 2009
Behind the avatar: The patterns, practices, and functions of role playing in MMOs
D Williams, TLM Kennedy, RJ Moore
Games and Culture 6 (2), 171-200, 2011
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