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Cristiano Politowski
Cristiano Politowski
Assistant Professor, Ontario Tech University
Verified email at ontariotechu.ca - Homepage
Title
Cited by
Cited by
Year
A survey of video game testing
C Politowski, F Petrillo, YG Guéhéneuc
2021 IEEE/ACM International Conference on Automation of Software Test (AST …, 2021
872021
What skills do IT companies look for in new developers? A study with Stack Overflow jobs
JE Montandon, C Politowski, LL Silva, MT Valente, F Petrillo, ...
Information and Software Technology 129, 106429, 2021
672021
Are the old days gone? A survey on actual software engineering processes in video game industry
C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc
Proceedings of the 5th International Workshop on Games and Software …, 2016
542016
Game industry problems: An extensive analysis of the gray literature
C Politowski, F Petrillo, GC Ullmann, YG Guéhéneuc
Information and software technology 134, 106538, 2021
412021
Towards automated video game testing: Still a long way to go
C Politowski, YG Guéhéneuc, F Petrillo
Proceedings of the 6th international ICSE workshop on games and software …, 2022
362022
Are game engines software frameworks? A three-perspective study
C Politowski, F Petrillo, JE Montandon, MT Valente, YG Guéhéneuc
Journal of Systems and Software 171, 110846, 2021
342021
Dataset of video game development problems
C Politowski, F Petrillo, GC Ullmann, J de Andrade Werly, YG Guéhéneuc
Proceedings of the 17th international conference on mining software …, 2020
322020
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension
C Politowski, F Khomh, S Romano, G Scanniello, F Petrillo, ...
Information and Software Technology 122, 106278, 2020
312020
Learning from the past: A process recommendation system for video game projects using postmortems experiences
C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc
Information and Software Technology 100, 103-118, 2018
212018
Software engineering processes in game development: a survey about brazilian developers’ experiences
C Politowski, D De Vargas, LM Fontoura, AA Foletto
Proceedings of the XIV Brazilian Symposium on Computer Games and Digital …, 2016
142016
An exploratory approach for game engine architecture recovery
GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski
2023 IEEE/ACM 7th International Workshop on Games and Software Engineering …, 2023
72023
What makes a game high-rated? Towards factors of video game success
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo
Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022
72022
Video game project management anti-patterns
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo, JE Montandon
Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022
62022
Game engine comparative anatomy
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo
International Conference on Entertainment Computing, 103-111, 2022
42022
A domain specific language for the arinc 653 specification
I Darif, C Politowski, G El Boussaidi, S Kpodjedo
2022 IEEE International Symposium on Software Reliability Engineering …, 2022
32022
Unboxing default argument breaking changes in Scikit Learn
JE Montandon, LL Silva, C Politowski, G El Boussaidi, MT Valente
2023 IEEE 23rd International Working Conference on Source Code Analysis and …, 2023
22023
Visualising Game Engine Subsystem Coupling
GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski
arXiv preprint arXiv:2309.06329, 2023
22023
Assessing video game balance using autonomous agents
C Politowski, F Petrillo, G ElBoussaidi, GC Ullmann, YG Guéhéneuc
2023 IEEE/ACM 7th International Workshop on Games and Software Engineering …, 2023
22023
Visualising game engine subsystem coupling patterns
GC Ullmann, YG Gueheneuc, F Petrillo, N Anquetil, C Politowski
Springer Nature, 2023
22023
Aspects of high-rated games
G Ullmann, C Politowski, F Petrillo, YG Guéhéneuc
arXiv preprint arXiv:2105.14137, 2021
22021
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