The n-tuple bandit evolutionary algorithm for automatic game improvement K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas 2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017 | 47 | 2017 |
General video game ai: Learning from screen capture K Kunanusont, SM Lucas, D Pérez-Liébana 2017 IEEE Congress on Evolutionary Computation (CEC), 2078-2085, 2017 | 30 | 2017 |
Modeling player experience with the n-tuple bandit evolutionary algorithm K Kunanusont, S Lucas, D Perez-Liebana Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 9 | 2018 |
An index structure for similarity join based on high-frequency queries K Kunanusont, J Chongstitvatana 2014 International Computer Science and Engineering Conference (ICSEC), 415-420, 2014 | 3 | 2014 |
Finding a set of high-frequency queries for high-frequency-query-based filter for similarity join K Kunanusont, J Chongstitvatana 2015 12th International Conference on Electrical Engineering/Electronics …, 2015 | 1 | 2015 |
Automatic Game Parameter Tuning using General Video Game Agents K Kunanusont University of Essex, 2018 | | 2018 |
Cluster Analysis to Find Sets of High-frequency Queries for Filtering in Similarity Join K Kunanusont, J Chongstitvatana ECTI Transactions on Computer and Information Technology (ECTI-CIT) 10 (1 …, 2016 | | 2016 |