Real-time strategy games: A new AI research challenge M Buro IJCAI 2003, 1534-1535, 2003 | 281 | 2003 |
Efficient triangulation-based pathfinding D Demyen, M Buro Aaai 6, 942-947, 2006 | 220 | 2006 |
Report on a SAT competition M Buro, HK Büning Fachbereich Math.-Informatik, Univ. Gesamthochschule, 1992 | 207 | 1992 |
Partial pathfinding using map abstraction and refinement N Sturtevant, M Buro AAAI 5, 1392-1397, 2005 | 202 | 2005 |
Monte Carlo planning in RTS games M Chung | 174 | 2005 |
Fast heuristic search for RTS game combat scenarios D Churchill, A Saffidine, M Buro Proceedings of the AAAI conference on artificial intelligence and …, 2012 | 166 | 2012 |
From simple features to sophisticated evaluation functions M Buro Computers and Games: First International Conference, CG’98 Tsukuba, Japan …, 1999 | 158 | 1999 |
The Othello match of the year: Takeshi Murakami vs. Logistello M Buro ICGA Journal 20 (3), 189-193, 1997 | 157 | 1997 |
Portfolio greedy search and simulation for large-scale combat in StarCraft D Churchill, M Buro 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013 | 150 | 2013 |
Build order optimization in starcraft D Churchill, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 149 | 2011 |
Understanding the success of perfect information monte carlo sampling in game tree search J Long, N Sturtevant, M Buro, T Furtak Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 134-140, 2010 | 133 | 2010 |
Call for AI research in RTS games M Buro Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 139-142, 2004 | 127 | 2004 |
Improving heuristic mini-max search by supervised learning M Buro Artificial Intelligence 134 (1-2), 85-99, 2002 | 123 | 2002 |
Probcut: An effective selective extension of the α-β algorithm M Buro ICGA Journal 18 (2), 71-76, 1995 | 119 | 1995 |
RTS games and real-time AI research M Buro, TM Furtak Proceedings of the Behavior Representation in Modeling and Simulation …, 2004 | 114 | 2004 |
Improving state evaluation, inference, and search in trick-based card games M Buro, JR Long, T Furtak, N Sturtevant Twenty-First International Joint Conference on Artificial Intelligence, 2009 | 104 | 2009 |
Adversarial planning through strategy simulation F Sailer, M Buro, M Lanctot 2007 IEEE symposium on computational intelligence and games, 80-87, 2007 | 102 | 2007 |
ORTS: A hack-free RTS game environment M Buro International Conference on Computers and Games, 280-291, 2002 | 102 | 2002 |
Experiments with Multi-ProbCut and a new high-quality evaluation function for Othello M Buro Games in AI Research 34 (4), 77-96, 1997 | 101 | 1997 |
Real‐Time Strategy Game Competitions M Buro, D Churchill Ai Magazine 33 (3), 106-108, 2012 | 99 | 2012 |